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Infinite ps39/8/2023 ![]() ![]() All of our programmers have PS3 and 360 dev kits on their desks, and can test on the PS3 just as easily as on the 360. "In terms of production, we're constantly testing our code on the PS3, as it is part of our QA team's daily test plan. Writing code this way is more difficult for us, but has a key advantage: it's both optimal for the PS3 *and* gives speed improvements on other platforms due to increased cache coherence and more efficient use of multiple processing units. ![]() "This means implementing a task-oriented task processor that assumes a NUMA (non-uniform memory access) design that mimics the PPU/SPU split of the PS3. So instead of declaring a "lead platform" and porting the game to the others, we've instead changed the game engine so that all platforms look (to a programmer) more like a PS3. But compared to the PC, the Xbox 360 is challenging too. "We all know that the PS3 is powerful but unique console with its own strengths and challenges. "We're doing simultaneous in-house development on the PS3, 360, and PC versions of the game," wrote Kline. Chris Kline has taken to the Irrational Games forums to reassure folks BioShock Infinite will not be a port as there is an in-house team working on each version of the game.Īccording to the technical director's post, Irrational is "serious about making sure the PS3 version is great" and due to having a much "larger team" than on the original BioShock, there are no plans to hand off the PS3 version to another studio. ![]()
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